Gta Iv Mod Bus Driver
BusModBeta v1.0.1.1 Rooft0p2010: aka moochaka ChangeList: BusMod Beta v1.0.1.1 Requires Latest.net Scripthook Version 1.7.1.6 BETA: Compatible With Latest: GTA IV 1.0.7.0 EFLC 1.1.2.0 Download: All Mod Related Videos: Installation: Place all files and folders from within the scripts folder into your gta4 Scripts Folder. 2 new routes added (Route E can be set from within the game 20 stops excluding start/stop positions) Now Over 100 stops in total from 5 routes. Last/Next Stop Display Speedo Added.(Not Great) Can be turned On/Off Complete Text Overhaul (70% of text can be moved by user from within Config file). Hazard Lights Activate whilst Reversing (in bus on route). Route FailSafes In Place.
Full Enabled Radio. Can Now Turn Fines On/Off from within game.
OnBoard Camera (Use In Bus Only) Not Great! Default Keylist Display. Loads And Loads Of Minor Changes. User Route E. Your Route Will Start From Bus Position E At The Depot And Finish Where BusStop A Driver Takes Over.
In Grand Theft Auto: San Andreas, one may notice the 'disabled person' logos on the front of the bus. Grand Theft Auto IV. A label on the rear of the Bus comically reads that 'this bus uses no technology', parodying labels on New York City buses that read 'this bus uses clean-air technology'. There is actually a 'Bus Driver' character model in. Bus Sitp Colombia. Download lagu bcl aku tak mau sendiri karaoke. Jonathan_Steven. 65. Bus Monster Truck Mod Pack 16. GTAEU-MODS. 4560.
Quick update: A couple new things, Bus Frenzy tweaked - Hazardlights now on whilst frenzy is active and horn sounds on contact: New Addition - Bus Racing, Hopefully up to 10 race's 1 or 2 of which you will be able to set up yourself within the ini file, All Driver, Vehicle Models are changeable along with the speed settings: Alot of other tweaks including, Peds face right direction at stops, Call for bus if none present, Wash and repair shop at Depot etc etc, All for now, Edited December 6, 2009 by Rooft0p. Start mod by pressing PageUp then when at station you can get changed here: and start route here: Dont forget there must be Busses at the Depot. I've done exactly that, but nothing is coming up or changing when pressing B or page up. I've put the busmod.ini and.net.dll files into the scripts folder as required. I'm using scipthook V0.893 beta on GTA version 1.0.0.4. Just opened up the scripthootdotnet log and got this: 2010-01-26 19:36:58 - Initializing ScriptHookDotNet v0.893 BETA (GTA IV version 1.0.0.4)2010-01-26 19:36:58 - WARNING: GTA IV version 1.0.0.4 is not supported!
Please install GTA IV patch 1.0.4.0! This mod is bonkers, I love it!!!! Had to roll back to 1.0.4.0 to get it to work, but you know what? It's worth it.
The only crit I have is that it seems to slow my pc down more than usual when playing (might be a script.net thing) and another comment is that since I installed all the files required, it has now started raining indoors!! Dont know whether thats a problem specific to this mod, or whether that problem has come from the required files, but not a massive problem. Overall though, I f***ing love this mod.
Its worth putting up with the slight slowdown. I nudged a cop car on a bridge on route c and basically had the coppers chasing me throughout the whole route, it was bonkers (and mad fun). I still managed to make all stops without getting busted.haha.
Are there any more updates in the works? To be honest i have stopped working on the mod for the moment untill HazardX updates his hook, But will update as soon as this is released, Only problem is i think this may not happen with the upcoming release's of TLAD and BOGT i am pretty sure us on the PC will have another update patch from rockstar which will probably throw a spanner in the works for HazardX, If this is the case then i will probably release the source code instead. Depends on demand. Best way to keep informed is by contacting me personally. Pc: Moochaka XBOX360: Moochaka PS3: Rooft0p14 ps: The rain thing is down to rockstar and the 1.0.4.0 patch. No problems about holding off on an update.
TBH, I'm just grateful to have what you've done already. I have noticed a few problems with the mod in the last 24 hours, such as large amounts of passengers at stops (which makes the mod think that the route is never completed), and I'm also having problems completing routes as the gps sometimes does'nt make it obvious where you should go next (I could probably mark out the routes on a paper map to get around that problem).
Also, stops I've already visited show up on the map as not having been visited, so you can never complete the route (or you're forever driving back to stops you've already been at). I've been testing this loads in the last 24 hours and could send you a detailed bug report if you're interested, but seeing as how you've said you're not working on it at the moment, I'll probably hold back on that unless you tell me otherwise - in which case I can send you one. Openwall john the ripper. Whatever though, i'm just glad you've done as much as you have, its appreciated. It's still a fun mod to play even with the problems it has, so I'm going to keep messing with it. I dont mod myself, but if you do ever release the source, I'll take a look at it and see what I can do.