Java Swing Tutorials For Tic Tac Toe Program
Tic Tac Toe The Return is a simple graphic game written in Java. It is a port of mptris to the Java platform. Mptris is a text-mode tic-tac-toe game written in C language. I wrote both to get some confidence with the programming languages. Dec 22, 2010 - In.Code>: Programming & Web Development Community. Im making a tic tac toe game with java swing, and it went pretty good up to the end bit with the reveal. Anyone know a good way to implament this into my program?
Tic Tac Toe is a fun game to play.Before discussing tic tac toe java code, we should learn about the rules and regulations first. This game has many variants, but the 3x3 variant is most popular. This game is played between two players. Tic tac toe java program here is written for applet.The game has simple 3 rows and 3 columns, so make it a 3x3 grid. Rules of the Game The player whose turn is first has the choice to mark X or O to one of the nine squares, Here we choose X for first player. Second player then mark its symbol O in the remaining 8 squares The thumb of the rule is to make the three successive square grids of the same sign, it does not matter whether they are horizontal, vertical or diagonal, they just need to be three consecutive squares filled with same symbol X or O.
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First player who is able to make three consecutive squares with same symbol WINS. If players press the exit button then the frame closes.
If you are learning java, these are the striking features of the tic tac toe java code: • To make the lines thick we have used these two lines in our code //get a graphics object g2 = (Graphics2D)g; /* Then setStroke method adds thickness to the line. Here you can pass the float value to the method as an argument to control the thickness of the line */ g2.setStroke(new BasicStroke(10.0F)); //It will set the color of the line g.setColor(new Color(77, 176, 230)); • When a user press the exit button the frame closes. It can be achieved by three ways in java Here f is a frame object. • To set the visibility of frame to false flag f.setVisible(false); • To use the dispose function f.dispose(); 3. Last one we all know System.exit(0); Pseudo code: 1. Board is drawn first using drawLine and drawOval methods. Player X and Player O click the mouse on the empty grid of the board 3.
Now Check at each click on the board 3.1 Is there any three vertical grids with same Mark (i.e X or O) if true Player with that mark Wins and display message Player 1/ 2 wins the match 3.2 Is there any three horizontal grids with same Mark (i.e X or O) if true Player with that mark Wins and display message Player 1/ 2 wins the match 3.3 All grids filled if true Display result is stalemate 4. Repeat step 2 5. If Clear then the board is again drawn and ready to play again. If exit then the frame or window exits from the screen. This is the second post for the Tic tac toe game. You can find first version here In this post we have made numerous changes.
In this we added two functionality clear and exit button to the window. If the players press the clear button then the frame is redrawn to play the game again. You can find the console based tic tac toe game code here.
This Instructable will guide you, step by step, through making Tic Tac Toe in Java! This is not intended to be an overview of the Java language, but more of a guided example. The first step will go over some basic concepts to make the rest of the guide go down smoother.
All other aspects will be briefly explained as they’re introduced. You need to be competent with a computer and your chosen operating system.
You do not need any prior exposure to Java or any other programming language. However, this guide may go over a bit too much, too fast, and not deep enough for some people. If you find yourself getting confused often, take the time to read over a Java overview.
For this Instructable, the main thing you need to know about Java is that it is an object-oriented programming language. An object-oriented programming language consists of objects that communicate with each other. Objects contain associated data fields and typically have methods that perform a variety of tasks. These tasks vary from manipulating the object’s data to communicating with other objects. To break this down, a Java program is typically comprised of objects. These objects are defined by classes, and within these classes are instance variables and methods.
Classes These are what you will be coding. Think of classes as the blueprints for the object. They describe what the object contains and what it can do. Instance Variables These are the attributes of the object. For example, a Student object would have instance variables like name, GPA, and classification. Methods These are the actions that an object can make.